#include <APIEntitySceneNode.h>
Public 成员函数 | |
void | SetEntity (const RenderableEntity &pEntity) |
RenderableEntity | GetEntity () const |
virtual void | ResetShapeFilter (int nFilter) |
Public 成员函数 继承自 AnyCAD::API::SceneNode | |
ElementId | GetId () const |
void | SetId (const ElementId &nId) |
String | GetName () const |
void | SetName (const String &name) |
void | SetVisible (bool bVisible) |
bool | IsVisible () const |
bool | IsPickable () const |
void | SetPickable (bool enabled) |
bool | IsFilterable () const |
void | SetFilterable (bool enabled) |
bool | IsFixedSize () const |
void | SetFixedSize (bool enabled) |
void | SetBBox (const AABox &bbox) |
AABox | GetBBox () const |
void | SetTransform (const Matrix4 &trf) |
Matrix4 | GetTransform () const |
void | SetPointStyle (const PointStyle &pointStyle) |
PointStyle | GetPointStyle () const |
void | SetLineStyle (const LineStyle &lineStyle) |
LineStyle | GetLineStyle () const |
void | SetFaceStyle (const FaceStyle &faceStyle) |
FaceStyle | GetFaceStyle () const |
void | SetRenderOrder (int order) |
int | GetRenderOrder () const |
Public 成员函数 继承自 AnyCAD::API::Object | |
String | GetObjectClassId () const |
StringList | ListParentClassIds () const |
TODO:
RenderableEntity AnyCAD::API::EntitySceneNode::GetEntity | ( | ) | const |
获取挂接的Entity。
|
virtual |
void AnyCAD::API::EntitySceneNode::SetEntity | ( | const RenderableEntity & | pEntity | ) |
挂接一个Entity。
pEntity | Entity对象。 |