AnyCAD Rapid SDK
2020
The Rapid CAD SDK

Public Member Functions  
synchronized void  delete () 
GDir ()  
GDir (GVec V)  
GDir (GXYZ Coord)  
GDir (double Xv, double Yv, double Zv)  
void  SetCoord (int Index, double Xi) 
void  SetCoord (double Xv, double Yv, double Zv) 
void  SetX (double X) 
void  SetY (double Y) 
void  SetZ (double Z) 
void  SetXYZ (GXYZ Coord) 
double  Coord (int Index) 
void  Coord (double[] Xv, double[] Yv, double[] Zv) 
double  X () 
double  Y () 
double  Z () 
GXYZ  XYZ () 
boolean  IsEqual (GDir Other, double AngularTolerance) 
boolean  IsNormal (GDir Other, double AngularTolerance) 
boolean  IsOpposite (GDir Other, double AngularTolerance) 
boolean  IsParallel (GDir Other, double AngularTolerance) 
double  Angle (GDir Other) 
double  AngleWithRef (GDir Other, GDir VRef) 
void  Cross (GDir Right) 
GDir  Crossed (GDir Right) 
void  CrossCross (GDir V1, GDir V2) 
GDir  CrossCrossed (GDir V1, GDir V2) 
double  Dot (GDir Other) 
double  DotCross (GDir V1, GDir V2) 
void  Reverse () 
GDir  Reversed () 
void  Mirror (GDir V) 
GDir  Mirrored (GDir V) 
void  Mirror (GAx1 A1) 
GDir  Mirrored (GAx1 A1) 
void  Mirror (GAx2 A2) 
GDir  Mirrored (GAx2 A2) 
void  Rotate (GAx1 A1, double Ang) 
GDir  Rotated (GAx1 A1, double Ang) 
void  Transform (GTrsf T) 
GDir  Transformed (GTrsf T) 
Protected Member Functions  
GDir (long cPtr, boolean cMemoryOwn)  
void  finalize () 
Static Protected Member Functions  
static long  getCPtr (GDir obj) 
Protected Attributes  
transient boolean  swigCMemOwn 
Describes a unit vector in 3D space. This unit vector is also called "Direction". See Also gce_MakeDir which provides functions for more complex unit vector constructions Geom_Direction which provides additional functions for constructing unit vectors and works, in particular, with the parametric equations of unit vectors.
GDir.GDir  (  ) 
Creates a direction corresponding to X axis.
GDir.GDir  (  GVec  V  ) 
Normalizes the vector V and creates a direction. Raises ConstructionError if V.Magnitude() <= Resolution.
GDir.GDir  (  GXYZ  Coord  ) 
Creates a direction from a triplet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp.
GDir.GDir  (  double  Xv, 
double  Yv,  
double  Zv  
) 
Creates a direction with its 3 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv + Zv*Zv) <= Resolution Modification of the direction's coordinates If Sqrt (X*X + Y*Y + Z*Z) <= Resolution from gp where X, Y ,Z are the new coordinates it is not possible to construct the direction and the method raises the exception ConstructionError.
double GDir.Angle  (  GDir  Other  ) 
Computes the angular value in radians between <me> and <Other>. This value is always positive in 3D space. Returns the angle in the range [0, PI]
Computes the angular value between <me> and <Other>. <VRef> is the direction of reference normal to <me> and <Other> and its orientation gives the positive sense of rotation. If the cross product <me> ^ <Other> has the same orientation as <VRef> the angular value is positive else negative. Returns the angular value in the range PI and PI (in radians). Raises DomainError if <me> and <Other> are not parallel this exception is raised when <VRef> is in the same plane as <me> and <Other> The tolerance criterion is Resolution from package gp.
double GDir.Coord  (  int  Index  ) 
Returns the coordinate of range Index : Index = 1 => X is returned Index = 2 => Y is returned Index = 3 => Z is returned Exceptions Standard_OutOfRange if Index is not 1, 2, or 3.
void GDir.Coord  (  double[]  Xv, 
double[]  Yv,  
double[]  Zv  
) 
Returns for the unit vector its three coordinates Xv, Yv, and Zv.
void GDir.Cross  (  GDir  Right  ) 
Computes the cross product between two directions Raises the exception ConstructionError if the two directions are parallel because the computed vector cannot be normalized to create a direction.
Computes the double vector product this ^ (V1 ^ V2).  CrossCrossed creates a new unit vector. Exceptions Standard_ConstructionError if:  V1 and V2 are parallel, or  this unit vector and (V1 ^ V2) are parallel. This is because, in these conditions, the computed vector is null and cannot be normalized.
Computes the triple vector product. <me> ^ (V1 ^ V2) Raises the exception ConstructionError if V1 and V2 are parallel or <me> and (V1^V2) are parallel because the computed vector can't be normalized to create a direction.
double GDir.Dot  (  GDir  Other  ) 
Computes the scalar product
Computes the triple scalar product <me> * (V1 ^ V2). Warnings : The computed vector V1' = V1 ^ V2 is not normalized to create a unitary vector. So this method never raises an exception even if V1 and V2 are parallel.
boolean GDir.IsEqual  (  GDir  Other, 
double  AngularTolerance  
) 
Returns True if the angle between the two directions is lower or equal to AngularTolerance.
boolean GDir.IsNormal  (  GDir  Other, 
double  AngularTolerance  
) 
Returns True if the angle between this unit vector and the unit vector Other is equal to Pi/2 (normal).
boolean GDir.IsOpposite  (  GDir  Other, 
double  AngularTolerance  
) 
Returns True if the angle between this unit vector and the unit vector Other is equal to Pi (opposite).
boolean GDir.IsParallel  (  GDir  Other, 
double  AngularTolerance  
) 
Returns true if the angle between this unit vector and the unit vector Other is equal to 0 or to Pi. Note: the tolerance criterion is given by AngularTolerance.
Performs the symmetrical transformation of a direction with respect to the direction V which is the center of the symmetry.
Performs the symmetrical transformation of a direction with respect to an axis placement which is the axis of the symmetry.
Performs the symmetrical transformation of a direction with respect to a plane. The axis placement A2 locates the plane of the symmetry : (Location, XDirection, YDirection).
GDir GDir.Reversed  (  ) 
Reverses the orientation of a direction geometric transformations Performs the symmetrical transformation of a direction with respect to the direction V which is the center of the symmetry.]
Rotates a direction. A1 is the axis of the rotation. Ang is the angular value of the rotation in radians.
void GDir.SetCoord  (  int  Index, 
double  Xi  
) 
For this unit vector, assigns the value Xi to:  the X coordinate if Index is 1, or  the Y coordinate if Index is 2, or  the Z coordinate if Index is 3, and then normalizes it. Warning Remember that all the coordinates of a unit vector are implicitly modified when any single one is changed directly. Exceptions Standard_OutOfRange if Index is not 1, 2, or 3. Standard_ConstructionError if either of the following is less than or equal to gp::Resolution():  Sqrt(Xv*Xv + Yv*Yv + Zv*Zv), or  the modulus of the number triple formed by the new value Xi and the two other coordinates of this vector that were not directly modified.
void GDir.SetCoord  (  double  Xv, 
double  Yv,  
double  Zv  
) 
For this unit vector, assigns the values Xv, Yv and Zv to its three coordinates. Remember that all the coordinates of a unit vector are implicitly modified when any single one is changed directly.
void GDir.SetX  (  double  X  ) 
Assigns the given value to the X coordinate of this unit vector.
void GDir.SetXYZ  (  GXYZ  Coord  ) 
Assigns the three coordinates of Coord to this unit vector.
void GDir.SetY  (  double  Y  ) 
Assigns the given value to the Y coordinate of this unit vector.
void GDir.SetZ  (  double  Z  ) 
Assigns the given value to the Z coordinate of this unit vector.
Transforms a direction with a "Trsf" from gp. Warnings : If the scale factor of the "Trsf" T is negative then the direction <me> is reversed.
double GDir.X  (  ) 
Returns the X coordinate for a unit vector.
GXYZ GDir.XYZ  (  ) 
for this unit vector, returns its three coordinates as a number triplea.
double GDir.Y  (  ) 
Returns the Y coordinate for a unit vector.
double GDir.Z  (  ) 
Returns the Z coordinate for a unit vector.